


Is this the way to go? UnrealJS does support a bastardized version of HTML that I may be able to use - this, however, is less than ideal. Other programs I've looked into that allow you to extract these panoramic images use canvas tags to request the maps API and then save what Google's API writes to the canvas into a buffer. There's a tool called UnrealJS that I've been looking into in order to grab the panorama data and save it off, but my inexperience with Node.js and server-side JS has made this a very confusing, fruitless endeavor.

I've also tried downloading separate 2D images taken at 90-degree angles but when I go to display them on the inside of a cube, the images are misaligned. And now, visualise the immersive maps and stories youve created with Google Earth on web on your mobile device. Google Street View is a technology owned by Google that provides interactive 3D panoramas wherever streets have been scanned and processed (using cars, tricycles, camels, boats and any other way of capturing the world). See the world from a new point of view with Voyager, a collection of guided tours from BBC Earth, NASA, National Geographic and more. Perhaps I'm using the wrong method of getting a panorama ID? I used the following example to extract the pano ID and plugged that into the URL with tileX = tileY = 0 and Zoom level of 1 to no avail. Zoom to your house or anywhere else then dive in for a 360° perspective with Street View. This ends up returning a file-not-found error for any pano ID that isn't the example one outlined. Requesting the panorama tiles from a constructed URL in the format described in the Street View API. I'm currently trying to download the equirectangular images Google displays in their 360 view of Google street view to an image file so that I may display them in VR in Unreal Engine 4.
